I just wanna start by saying I think these are really well sculpted models in general. There are some areas that don't quite work for me though. The breasts are perfect if you're going for a character who's gotten her boobs done. But if you were going for something more natural, I think they're leaning a little too much…
Make him 8 and a half heads high to 9 heads tall. If you make if be nine heads tall he will look more like a super hero though. If you were looking for super hero look make his shoulders be wider than his hips, make his head a bit smaller and his hands bigger. The upper part of the thighs and the shins are usually the same…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
So, I had the interview today and I think it went pretty well - it was for an Environment Art position at Creative Assembly on their console team. Despite planning my journey to arrive an hour early, I was very nearly late (thankyou SouthWest Trains) but miraculously managed to arrive right on time. I'd asked beforehand…
justin, your neckless dudes were giving me grief in the space mode yesterday, so i destroyed them. sorry :) The space section is cool, just wish some of the smaller planets wouldn't coff at your offers to purchase their system. Stupid aliens. My overall / final impresions (almost beat one planet/race evolution cycle) Level…
Scariest dream I've ever had was a paralysis dream. In the dream I was napping on the couch in front of the tv (which coincidentally is where I was sleeping when I had the dream) when I woke up suddenly. I couldn't move my arms or legs, all I can do is move my eyes to look around. I try to call out to my girlfriend to come…
Still struggling on attempt 5 but trying to start attempt 6 and sit this out. I'm starting to get the artifacts banding issue again even though it's at 2048 resolution. Top image shows before I do some slope blurs and below shows what happens once I apply 2 slopes. In the past I've discovered two reasons why this happens,…
OK! Thank you so much Uzziel, Ok so I finally figured it out, thanks to you Uzziel, Its because I was using a colour node for my roughness, its a little weird that it would let you do it and show up in the 3D view if its not going to export properly. All I had to do to fix the Roughness is make sure it was set to…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…