Well, it took a little bit for my post to be approved and in that time, I was able to get a similar result by blending Brick Generators and using a gradient map. Thanks anywhoo!
Very nice!!! Only one comment, the hard edge of the corners of the wall.. especially as they are bricks... would be good to make them less straight and sharp. Looking forward for more :)
Yes, but I mean in relation to the texture. For example, a tiling brick wall being the classic. Or in the case of a unique 0-1 asset, the details in the texture in relation to the scale of the mesh.
Really nice material work. Substance Designer is the best! Looking forward to how you tackle the rest of the brick material, really interesting shapes and mortar sloppiness in there :)
Made this brick wall completely in substance designer . I am not happy with this . now i will start sculpting height map's in zbrush to get accurate height map .
I have seen this concept somewhere. It looks banging. I'm liking the brick coming out from under the wall on the bridge and on the walls. Is that textured or virtex painted?
The castle / town is so fantastic ;_; It'd be neat to work some blues into the brick to contrast them beautiful reds. The pieces look pretty modular, man, props.