Scaling them all down using their own 'pivot' (if that's possible) will get you close, although interlocking shapes will be problematic. Anyway, I'd advise against using auto-packing, unless you're doing lightmaps.
the problem is he wants to mirror from where the pivot is, not where the actual edge of the mesh is on a given axis. i think i did once but i cant remember how. i'll play around with it today
Pivotal tracker is great, its pretty visual allows for points and for velocity scheduling and is very similar to treelo that anyone can just kinda jump into it. The team I work with at beachfront games uses this system exclusively
cmds.polyMirrorFace( faceSel, worldSpace=1, direction=0, mergeMode=0 ) Ok so i found that the direction = to the axis (0-5) but still cant figure out how to mirror from the objects pivot point.
If you apply the ffd to eye and lids at the same time it should work. You also could try a ffd-spacewarp. If you just copy a ffd it will adapt it's positition and rotation according to the new objects pivot.
i have another problem with arnold in maya... i want to instance a light but when i apply duplicate special to light nothing happen...only it creat a pivot without any object linked to it...
Don't use the reset xform utility, that will fubar the objects local pivot orientation by aligning it to the world. Make sure you go to the Hierarchy tab and use set transform/scale before relinking everything.
That was hardly rude, both answers are not stated in any of the release notes so they are either omitted or they never fixed the issues, which would be unacceptable. Anyone know what they mean by improved pivot point support?.
What is the scale of your model in Maya? If it's too small on the grid, this will happen. Just try scaling your entire model up in maya, feeze transformations, center the pivot on the origin or whatever, and try again.