Hi there, I would like to register to the contest. How do I? I've already created an account at polycount but I can't find any link to the contest registration. I can not access the link to the submission download tool either (in the "Riot Creative Contest Rules" pdf). Thank you. Regards,
I had to stop working on this for a while . This time, i made my character with idle, walking and attacking animation. But for some reasons, after applying the animation blueprint, my monkey cannot shoot fire anymore and the attacking animation is not showed up there. I'm trying to figure it out now and will update soon! :)
I just don't see a really good reason to use such a high resolution, really dude... Having multiple textures can be a lot more confuse but you actually need to be organized when working lol. Idk, for me, what you're trying to do sounds way more complicated lol.
The dog walking has a horrible glitch in his step, as if he is injured. The female run cycle is very off as well. You need to revisit both of these cycles and adjust the timing on these. The Sword swing and idle are good as is the box push. Overall its not bad. It's obvious you have some animating skills.
Wow, guess I've been staring at this too long to not notice that T_T, thanks. I guess out of these what would you consider the most appropriate size. I'm also curious if because the blades are so big on the sword that it creates an illusion of being a lot smaller than normal. idk hehe.
like the work alot and it's not fair that such great models like the strong man and the vampire don't have any pose. t-pose is too boring for work like that :) as boss i would like to have a downloadable version of your CV (pdf). scrolling > clicking :D yes i think that too!
Was doing some searches on reasons why something might not port of fail to link.. Er, Seems if the file location is too long? I didn't know that was a thing. Or possibly the # I had mistakenly put in somewhere. Idk, One of those two. Fixed it either way (I managed to import it now)
Here are some concepts I did to help visualize the main setting of the project. Also made a run animation for the player character and integrated it into Unreal (still need to make an idle animation, etc). Next I'll work on some textures, and block out the castle interior and see how it feels to explore.
http://help.autodesk.com/view/Stingray/ENU/ You might be able to dig up a couple of things from the help files. There are references for the Lua API and for the flow nodes. IDK if you can get a C++ engine plugin working without source code access, but it might be worth the old college try.
That is perfectly fine even if it was just attached with a simple idling animation or none it would be ok. Like I stated most of the animation ideas were just thought up,but if Valve has limitations on the animations of cosmetics then it won't have any.( I just didn't know their were any my bad)