This looks like a fun project and the progress so far is promising. Very nitpicky, so feel free to ignore: I think some of the cracks on the face are a bit random. They go in all directions rather than following some internal structure or weak points, and some of the widest, most open parts are in flat or depressed areas…
Modelling software: Blender Rendering software: Unreal Use case: Real-time render modelling portfolio I'm trying to figure out the best way to get good normals on a backpack object, with its various thin looping straps. My high poly modelling uses straps with thickness, and I presumed that they ought to be made into planes…
This Is A WIP I'm trying to recreate the conan the barbarian altantean sword as accurately as possible. Good high-res straight-on shots from the movie are hard to come by. Primarily, I used images of the albion swords replica (ref images can be found here), which I believe uses the original molds for the hilt and pommel.…
I think what causes the line crossing for me is that from the start it was very much people in the sphere of hard surface/ hard surface weapon modeling from a few studios. Not all hard surface artists of course just those from those companies. People that either would have communication on a work basis or on a basis of…
@pableaux tbh I'm not sure about the ngons thing... in all my time working in games I've been told to always avoid having any many sided ngons since it puts strain on the engine to have to calculate your triangulation of those ngons in engine (told this, not 100% sure)... and assuming that's a case then if your topology is…
as said before, i can only say about the cintiq companion 1 but to me it felt too clunky, the bigger screensize with the extra frame for the buttons and to lower the jittery effect make the thing too huge for me to hold comfortably in one hand while i sculpt with the other. Also it is double the weight, so thats a big one…
Retopo is coming around, mudbox2014 has some great tools for this. You draw out some guides along important areas and it figures out the rest. 3DCoat is pretty good at retopo too, similar functionality. zBrush is probably the widest used but most under developed when it comes to retopo but decimation master does a great…
Water fall mist is a compound problem. You have only solved part of it with your solution. In order to get it to better read as "waterfall mist" you will need to add: * Bands of value change (areas that are whiter and areas that are darker). Right now you only have blocks of high contrast value change where the rocks stick…
I agree with Noors, making sure the pivot points match will help you keep them aligned. I don't really understand why you're moving the high poly from pillar to pillar and baking it? Wouldn't you just bake it once and then copy around the final baked model? If you need faces to better follow the shape and contours of the…
Couple comments/suggestions. You might be going for a more stylized look, so take this with a pinch of salt. Surface decoration looks fresh and uniform - given this is a chunk of rubble, maybe you want to lighten up on the stencil/texture or age it so that it looks more like part of the surface instead of stamped on. Same…