I think the lighting could use some attention. Right now the lighting is. . . well, confusing. All of the furniture (like the cabinet and cauldron) is lit on one side and shadowed on the other, which would suggest a directional light, except a directional light would/should be blocked by the walls, props and furniture.…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…
Whenever I delete the sky dome or add some background geometry my model slowly increases in brightness/bloom to stage of supernova. Any Ideas? [IMG][/img]
Santewi It might also nice to know that you don't paint the Normal Map directly. Instead you paint 4 different light situations (light from up/down/right/left) which might be more understandable than have to paint both information (up/down & right/left) at the same time in the same channel. I guess the only way to find out…
lookin mighty fine, sir! are you going to open that roof up to let the rain in or keep it closed? Those bright light hits on the floor are going to be a challenge to get right, but it'll make the shot!
When expanding on our first area of the environment, we copied the first terrain and edited to fit. when building the scene these shadows show up. Anyone had/seen this problem?
I really like it, awesome stuff. I agree about the song. I love the horse running/walking and the ogre is great (minus the ridiculously over the top head movement in the run). I think the swing/wall climb is perfect and the disarms are great. It's quite a leap from the first reel, nice work. =) I liked the axe toss at the…
Hi there everyone! After years and years of not really being around, I have an actual project to work on again. We have thrown around "Platinum Formation" and a bunch of other names, but insofar nothing has really stuck. For now I can just describe it as like Assault Suits Valken/ Front Mission GunHazard where the main…
*been busy with other projects* Added some *slight* color and highlights to the stone to make them seem less flat. Didnt look right at all using Screen mode =\ Ended up using Mahogany/Orange-ish on overlay and light grey on Multiply, both set to a very low transparency. Also dulled some of the bight edge highlights
I really like it! It looks like you are heading in the right direction. What time of day are you going to be showing this scene? Might be cool as night scene which you'll need some lights if you do that. Also, are you using any reference or just making it up as you go? Looking forward to seeing this come together.