Here's a quote from someone who may or may not have the ability to fire me and everybody else at his company: "That's pretty much how this company got started, we just looked at what other people were doing and said, 'We can rip that off, haha!" Business folks have a ridiculous amount of influence. It's why they're STILL…
Revel: I started 3D Modelling with Max 2010, so my first experiance with the poly-tools is from the Graphite-tools. The explanations are good but they don't describe secnarios where this could be usefull. I'll have a look at this Tutorial aggain. cw: Even with a EPoly selected it gives me the else statement. I put that…
On any given day and in no particular order I... * Work as a Lead Artist for Ubisoft on huge "AAA" titles. * Manage all the different avenues of Polycount (community, social, members, threads, etc.) * Work on my own personal projects * Socialize with friends or... * ...play games. * Spend time with my wife and daughter…
If the person can't leave, they should make their views known then keep quite until they can do something about it. No need to constantly run down moral for everyone else. I can't stand a whiner who is whining just to whine and never does anything about it. They often focus solely on the negative and even if they where…
Dude, you are all talking to me as if I have never done any of this before. I am very well aware that I shouldn't go and make all final stuff right from the beginning, I have worked with 3D for 3 years so far. I just didn't feel like posting my whole CV and life story to get an answer to my question (Sorry I guess), so I…
This looks great! I love the overall feel. Only 2 things really stand out to me: Chimp already called this out, but I think the water is a little underwhelming. I like the horizontal lines and the reflections in the main comp, but showing it from any other angle is underwhelming. Maybe a bolder pass at the textures with…
I was just playing halo 3 today and the first thing I noticed was the greater amount of medium frequency detail as opposed to Reach, which seems to have noisy high frequency detail. In halo 3, everything seemed easier to read. They used this idea to great effect with their lighting which seemed to paint the environments…
Like what coots7 is saying, you could probably get away with a box that's chamfered once. Everything else would be from the high poly. If you could for the high poly, make a single plank (a long, thin box - chamfered, maybe a little bit of detail) and "assemble" the crate that way. You might get a better outcome then…
Yeah. You're really between a rock and a hard place. Autodesk isn't really interested in affordability for freelancers...but Maya LT looks like a decent deal if you animate. As an environmental person I find Blender is as good as anything else now for static geometry now that they have fixed the hard/soft edges issue…
I'll toss this in here since I haven't seen it mentioned yet: If you're aspiring to be in the game industry, then going out and socializing with your 'soon to be' peers is vital. Sitting in front of the computer all day working on art can be just as detrimental to your career as an artist if no one knows you personally.…