Cheers Eric, kind of getting back in to it. I dug out some work I did on sydney stadium from 2005 and that really helped I had actually forgotten most of what i knew then , weird WIP still needs loads of work , but i am enjoying it more now at least
We broke it. Yeah, not so familiar with wiki syntax. i did attibution, with the same line you wrote, like the old wiki. I use none for formating tho, pic is on the left, with text on top and bottom. frame|none| Image by [[URL]http://ericchadwick.com[/URL] Eric Chadwick].
Thanks @Eric Chadwick , How do you go about recording a GIF? do you have to do much editing to it? Is there a piece of software you use thats good? also do you know how to post GIF's on art station?. I cant seem to work it out
@Steppenwolf I wish speedtree was an option for me. This project uses unity 4. I would love to use that program, it looks like so much fun! Can you customize your textures with it? is it easy to make LODs and Low poly foliage? @Eric Chadwick That's an awesome idea, thanks!
Cant you just bake the diffuse from one to the other? I think thats what Eric is talking about. Basically use you're original mesh as the high and the optimized mesh as low and bake. Could just make an action to export out all the layers and bake that if you want.
@Sajeet Ah thx! @Eric Chadwick Thx! You mean putting walls on the grid lines, right? I don't know how The Sims series does it exactly, because they can show both interior and exterior walls, I assume they just use rectangle mesh instead of quads.
@Neox, If you compare the images closer you see some blades in HP that are not in the normal map. @Eric Chadwick, Thank you. It actually solved the problem when rendering in Max itself but when baking normal map it still consider them as 1 sided blades and the same problem as before. :(
Hmf, kind of confused Eric, first and most important, i really thank you for taking your time and trying to explain this! Ok,now on too the confusion. Im confused mainly because people say otherwise "Soften Edge alont the UV Seams". I'm using Maya 2012 for this! =)
@STROMBERG90Thanks for posting the video series! And ya I was also thinking about the advantage of iteration time in the modelling app. @ERIC CHADWICK and @MARKS I tried building a level all in the 3d app but it was more difficult for the reasons you guys stated. Good to know it better to build in the engine. Thanks!
@Eric Chadwick I wasn't trying to critique the job post I was actually trying to help the guy out, and help find him a solution so he would want to come back and use polycount again. :) Sorry if it felt like I was critiquing him wasn't my intent.