We chose to leave the rendering loop at 30 fps (default for Unity on iOS). We are at a solid 30 fps on both cpu and gpu on the iPhone 6 and that is with tons of stuff on screen. In the quieter moments of the game, we get around 100 drawcalls (geometry and transparent combined) and the game still renders at 30 fps but it…
This is a thread about Game-Engines. Unity: Unity is for newbies and up to Pro`s. The unity engine are not build for RealTime like CE3 and UDK are, but its a good starting point for who just wanna develop games the easy way :D . Games: Unity can Develop alot of game, both FPS, MMO`s and Rpg games. To say it Unity is the…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hello, I run a small 3 person team working on a side-scroller. I am looking for a 3D modeler and animator to initially produce 1 humanoid asset for a prototype and then we will be into full production. I estimate the first asset to take 6 - 10 days. The style will be most similar to hand-painted. We will be working in…
I don't post quite often but I'm visiting this forum on a daily basis and I must say you guys are doing wonderful artworks. So inspiring :) Here is a quick speed I made this WE. Little Lowpoly RTS Unit available for free here Also some really recent low-poly work, available for sale in Unity Asset Store. They're all fully…
Split edges is an option on mesh import. If you change your mind, just re-import. You can also do it automatically with an editor script. One thing to be careful of using Blender + Unity with FBX import is changing the name of the material within Unity. If you change the name of the material in Unity you won't see anything…
We are looking for a 3D stylized character artist to create low-poly characters for one of our mobile game projects built in Unity. This is a freelance job, but it could potentially lead to ongoing work. Attached are some screenshots of the style we are aiming for. Experience Required: * Unity * Character rigging (not…
Hey Pior, YES! I know what you mean, there are lots of users who have suggested that we not use background music in the tutorials. They say that it is too distracting when they are trying to focus on the details. So based on this feedback, we have decided to not include music anymore. I believe the new iClone and CrazyTalk…
SirCalalot: That's actually already in the works :) It'll be quite rudimentary, at least initially. For now you'll just feed it a path/url (Unity doesn't have built in functionality for a file system browser, so I'll have to write/find one eventually), and it'll stick that on top of the flowmap. I'm setting it up so you…
Thanks for the feedback! At the moment I'm working on modifying the script to interface with Unity. I will look into adding a scale input box. I chose a scale of 50 because Blender and utgame has a 1:50 scale ratio, and I wanted each blender unit to be 1m. Until I get around to adding the UI element, you can set the…