This is awesome, thanks for this! Years ago I did the conceptart.org intro course that was all about studying/recreating classical paintings in greyscale to better understand composition and value used by the masters. It was probably one of the best things I've done to level up my ability to see. I've long since lost the…
Hi, I want to create hair for a 3D character. I am using a IMM Hair Brush I did myself. The problem is when I click on an specific topology line, all curves appears but only the clicked one appears with a low polygon density. I want all the topology lines to have that low polygon density without going clicking one by one.
Hi everyone, its been a while since I have updated on the progress. Bascially did all the boring parts out (Retopo, uv, bake and hair cards) and now have started to texture the character and testing out the shaders. As a reminder, I am trying to imitate and come close to the Marvel Rivals artstyle and this is my progress…
Like the concept. Texture is definitely improving but I would say push the contrast more. Also your shadows are very monotone and need to have color worked in. Also you need to push more gradients and local highlights with this (things at the bottom will have a less bright highlight, etc than the top near the light). The…
I know it's a holiday dolled up by hallmark and the like, but hopefully the kids made you a nice hand drawn card to put up at the office, told your dad thanks for being so great and maybe got a lil something something from the missus. Happy day to all fathers! Did anyone celebrate? I got together with my kiddo, fiance,…
Anything else to add about your model ,how did you end up with female with small feet ? did you use any proportional system/chart or other time of reference ? Note : I have to use heavy manipulation of the gif so its far for perfect ,use it only as broad reference
Ok, not as much free time as I would have liked, didn't really get a chance to add more assets, like the flashlight or the extra pieces to the door, but I did add some color to the lighting and put some more color variation in the textures. Hopefully will get more time this weekend to put more into it.
Small update: Textured a pickaxe: I think it's looking pretty good, not sure what I should add/change. I might add some bigger rust spots. feedback would be appreciated! Also did some other props: I'm working on some swords too but they're going to take a while to finish.
The overall read of the scene is much better with the new lighting! For me, the greenish mist / fog is a bit flat. Did you try working with some volumetrics on it? I did some quick CC on the scene to make the light sources pop more (adds dynamic and more dramatic mood to the setting). What do you think?