Like what Mirbobo brought up, unfortunately a lot of university teachings are not anywhere near up to date. There are exceptions but if scrolling through the education threads you'll quickly see the trend. Continue on Polycount though and ask questions when something confuses you because I know I had the same experience…
From the ashes comes me after too damn long. Finally got back into this. Here are some updates. I've changed the lighting right now just to make it workable as while the prior lighting is nice and moody and I will definitely keep up the original concept it's just not bright enough honestly. I will be making a transition…
@tholmes3d Hey thanks for taking the time to write out all of that feedback! The antic before the first strike was meant to be more of a feint to make the attack hard to read. But it seems its too effective lol. I'll try to rework it to be more readable and your suggestion gives me an idea on how to go about it! I'll…
I don't really have as much to say in the 3d side, since my original portfolio was focused more on 2D concept art and I only switched to 3d recently, but the first thing I noticed with the knife was that there were signs of wear and tear on the knife, but nothing on the botton of the blade. The sharp bottom of the blade…
Your work is very solid, however I think there are 2 significant shortcomings in your portfolio. The first is that you are only showing a single type and style of asset. The overall impression given by your portfolio is that you only do hard edged metal objects with peeling paint. While you see that stuff a lot in games,…
Thanks, I appreciate the feedback. I think you're right, it's probably the scale of the structure that's bugging me. I'll reduce them. I guess I was trying to go for readability, but it doing that came off as unrealistic. *Edit: yes I am going for the lighting of #5 I'll take a look at those settings, but this is all great…
and some more cool stuff on auction Full-scale screen-used Hero Bumblee robot from Transformers http://www.profilesinhistory.com/index3.php?option=com_auctions&catid=37&task=view2&id=16723 (Paramount, 2007) Standing exactly 16 feet 10 7/8 inches tall and weighing 3200 pounds, this screen-used hero Bumblebee robot is an…
Depends on how much time you want to spend on it honestly. In the long run, a silicon molded figure with an armature or a thick wire skeleton would work the best. In the short run, using clay characters of decently stiff clay would work best. What Aardman tends to do with to have a silicon mold for the body, and a clay…
Hey, So, like most game artists out there at the minute I've been looking into the whole PBR thing and Unreal4. There seem to be 2 different methods I've seen so far and I'm wondering which is the best to use and when. Firstly, I've seen objects with texture sheets laid out pretty much as they have been for donkeys years.…
Hi! Dude, I like that environment a lot! I have read comments and have read all these crits about the place being too clean and stuff. But man! I must say: Actually I would not recommend changing it too much. Point is, after I watched the video, I immediately wanted to walk through the whole thing myself. I got the…