I don't think i've ever met someone as willfully ignorant as you man... https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf <--- where PBR in the games industry was directly copied from. https://www.youtube.com/watch?v=87E6N7ToCxs The movie it was developed for. The very first iteration of…
As for the colors mhm kinda hard. Green-blue might not be that bad or maybe yellow? Idk blonde hair could suit her tho. As for the models I like 2 the most in general and the necklace of number 3 :D but I dont think you can do anything wrong you're doing gr8
The face already looks smoother and more feminine! I think the chin can still be pointier though. But yeah overall Illaoi's head seems to be a pretty hard challenge. Idk how I would handle it myself, easier spotting the flaws than doing it eheh. The earrings are also a good point! Cheers :)
Sorry about the misinformation, does anyone know where an updated list might be? I'll be happy to update the pdf with corrections. I can't imagine they have changed too much. I may just go through and test each one out, that would be a good way to learn them better anyways.
Hello JearBear The Mighty, The Idle animation looks so good! It have that vibe of a turn based game :smiley: The run looks good so far. The back of the bear looks strange , it would look better if you add some rotations to the pelvis and to the chest :) Look at this guy animation https://vimeo.com/54767335
Characters are not my forte but just looking at this it appears that your mouth and nose are to skinny, your forehead looks flat, cheeks look off but idk what it is that is off about it, ears look weird at the top and lastly do not have the ears be exactly that same change them up after you symmetrize them.
Interesting, let me get this clear, so essentially you cover the enture diffuse with an ivy texture, and carry your 3 different alpha variations within the RGB and plug them in for 3 materials? Indeed this is a great way to save on memory and also allow for variation instead of a full dif with alpha channel.
Hi all! long time no posty :) I'm putting together a trailer for IGF submission.. I've got to sumbit on monday, could you guys give some crits on what I have? thanks! [ame=" https://www.youtube.com/watch?v=OJUJfy8oHPM"]Pineapple Smash Crew Trailer 01 - YouTube[/ame]
hey sorry to interrupt everyone's arguing. if I had an 'amazing' idea for a game, without sharing it without people who could plagarise it etc, how do you actually recruit other volunteers to collaborate with while not letting the cat out the bag? also where is a good place to find idle programmers?
There is a better ref in the SC cinematic that was modeled and the cuts for the pieces are quite a bit deeper. Good modeling so far but it looks flat in 1st person and I think it could be pushed further. The layering of the metal looks really thin. Looks close to the pdf but there is still a bit missing there. Good job so…