@GECKO: Thank you =) Yea I try to wrap my mind around the tier choices that valve makes but can not really get a clear indicator of how they actually assign skins to their tier. The best guess I personally can make is: the more different colors / complex pattern a skin has the higher its tier gets.
We've been doing a lot of work under wraps again, but we decided to have a surprise stream yesterday with our animator. You can check it out at the link below :) It's all about this animation! https://www.twitch.tv/blubberbusters And here's some of the latest work from our VFX Artist! More updates to come soon.
We're very excited to have brought on Fernando yesterday. He is a very talented gameplay coder who reached out to us on the Unreal forums to handle movement for us. So far we have walking, crouching, running, and swimming wrapped up. More to come soon. https://www.youtube.com/watch?v=hlMDAbZMvJ0&feature=youtu.be
Hey guys, I haven't posted in a while... Here's my current progress on the character. I've started texturing and so far I've worked on the right arm, the clothes and started working on the left arm. Any critics are welcome at this point, still wrapping my head around handpainted texturing... Anyway thanks for your time! :)
Cool stuff so far, keep it coming. Here are a couple suggestions. The armor on the forehead seems a little wide and doesn't wrap around the sides of the head as much as it does in the concept. I'd also say the skirt seems a little wide on the sides and flat in front. I'd suggest moving the shapes to be something closer to…
Just thought I'd share this picture with yo u guys. We are going to Comic Con Honolulu next week and most all our merch has arrived via shipping, or we're wrapping up making it ourselves. Take a look at our poster :D (the picture quality is kinda poo) Here is the digital file of the print
really cool, remind me of god of war. material IDs is the way to go, but you can always try some other options for the brush. I think tangent wrap is the default, but maybe play around with the other settings and see if it helps. also remenber you can paint flat on the texture sheet as well. (press F1) :)
I think your eyeballs are too big. Not the opening for the eyes, the actual eyeBALL. The eyelids aren't wrapping around them as they naturally should, looks the outside corner of the eye is moving too far back on the head. Look closer at your concept and other eye close ups to see how the lid shapes around the eyeball.
Great start to the sphere painting, although I must note that your rocks look flat on the sphere...try to distort the rocks as they wrap around the ball so it looks 3D. And also create cracks on the outline (outside) of the sphere where the stones are supposed to have grout. It will look more authentic and break up the…
Thanks Fenyce I've added the border around the edge of the ground, nails to the chairs and table, changed up the chair legs, and finished up almost all the items. Just have the belt wrapped around the bed post left to do, along with adding the numbers to the cards. I'll be able to start adding colour very soon :)