Nods, that actually is the best feedback I had about these weapons. Thanks! The idea of these weapons was of a journey, from unpolished and brute to polished and magical. However, you might be right and it looks too out of character.
hey guys. Been really busy lately but I decided to restart the concepts, and I redid aurora and her weapon. the weapon is already modeled and ready, just finished redesigning aurora and here she is!
Nice! Looking forward seeing more! Just an idea: Why not ive here a weapon with long shaft like a halberd? Would explain here "relaxed" arm while holding such a heavy weapon :D
I'm looking for an artist that can faithfully render and texture the sword Red Spring from Wuthering Waves in a realistic style. I plan to use this model for my personal use in games such as The Elder Scrolls V: Skyrim and Baldur's Gate 3. I just need the model and textures, but I do require both a Physical Map, and…
i got inspired by some hhomebrew weapon photos i saw online. google nasa homebrew weapons. i tried to change it though and come up with a cool mechanic for the reload.
One of my favs among the weapons I have drawn. Imagine white razor shaped stone like weapon :P [URL="[IMG]http://i.imgur.com/iEUvJwT.jpg[/IMG]"] [/URL]
Red Star Tracer WIP15b I think the pistols are done? I admittedly am not the best weapons designer, but I'm hoping the shape language of the main character is unified with the weapon here.
I need help trying to input number's into the coding here is what I'm trying to do: If you press the number one it will choose a weapon. If you press the number one again it will choose another weapon. The cycle continues as you keep pressing the number one.
I am working on some weapons atm, and it's moving along. But I was wondering how long it takes for people to make a well-detailed mesh. In this example weapons, or something similar, with a lot of detail.
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…