Also look for any action requiring you to hold down a mouse button while dragging (like most 3d software do for moving verts or objects) and try to get rid of it. Blender has a very clever legacy input scheme (quite unusual for people not familiar with oldschool command-centric CAD) revolving around tapping a key to…
One really great way to start is to have a 3D reference like Daz next to your working screen. As well as humans Daz has animals that are anatomically correct which you can use while you work. The second thing is to start low and as you work slowly increase the resolution of your mesh. There are a lot of youtube vids…
I've been applying for work last couple of weeks and didn't get anything. I started to think that my portfolio isn't enough. Would anybody with hiring experience be nice enough to give me some feedback please?) https://www.artstation.com/pokatak
@Forceless_Luke Like the block out so far! I definitely think you should look into using the Unreal terrain tool, but its good to get the basic slope blocked out in Maya first, import it, then build your terrain to match. @rberk Great start! I would suggest making a few different wood modules, as right now you can see a…
I'm personally not waiting for meshes but more looking after a sharing support for Materials and Smart materials between users. I start to have a ton of custom materials and i really would like to share with the community !
Blaisoid: Thanks for the Crit! When I get home from work, I'll stare at some Concrete from CGtextures and give it another go! (Hoping to start modeling the back piece and rails tonight too.)
Last week, over at Linkedin, I let the video-games and entertainment design community know I’d be reviewing concept artists' portfolios to support them through the current setbacks in the market and help them prepare for their future careers. The response was massive, and I ended up reviewing over 40 portfolios! I decided…
Oh damn you old people always letting us young apart whats the fun on this thread if ten years ago i was just 8? at that age i didn't even think.. god! If now you asked me what would be my advise some years later, when i started 3d (can't really remember when it was) i'd said start learning anatomy, drawing, and start…
Nice furniture renders dude :) I can see a bunch of areas where you could improve, but honestly just keep making more art and pushing yourself, you'll end up improving a ton. I'd say remove the Space Marine and the Scifi room. The texturing on the Streets of Amsterdam isn't really up to par, but I'd honestly just move…
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…