Ok finally get to see this, nice work! Crits: - The 2nd smaller dock down by the boat, should be a floating dock. It rises and falls with the tide. The posts on the end aren't tie offs, they are long guides anchored to the sea floor. The dock slides up and down them. What looks like concrete blocks on the art test, are…
armagon9177: Stop seeing it so one sided. No one here is trying to insult you, they're saying in their own way to look at some people's points. We're not ignoring you, or even trying activly to insult you (well, maybe now since you didn't get it the first 7 times it was said). The reason you feel people are personally…
ive got a few points to make on this. starting with the modeling. it looks like youve done a pretty ok job getting the base silhouette of the gun, but its really lacking in form. overall it seems as if you did not pay attention to how those guns are physically made, but just as how they look from a specific angle. to start…
To make a properly exposed image you have to get a good ratio of these three things: ISO: sensativity, higher is more sensative to light (800 vs 200) but introduces more noise, and less dynamic range. Aperture: Larger apertures (represented by smaller numbers, 1.4 is larger than 2.8 ) let in more light at once. Shutter…
other method is using 2.5d to create tilable map i wont go much detail on how to do 2.5 d texture since the tutorials are quite plenty out there :) like this [ame="http://www.youtube.com/watch?v=rNgs2DcAsF4"]ZBrush Tileable Textures 01 - 2.5D Workflow - YouTube[/ame] btw in my case I created 16 bit alpha map to create rock…
Dear god i tried not to post in this thread... The same reason why no matter what there will always be an issue with this anyway you slide the bar. You win people will bitch, you loose people will bitch. My opinion best posts in this thread. Tits x2 & JacqueChoi Objectification to women is the same as slavery still is to…
It looks like you solved the rotation problem in first video? In the second video, it looks like you want to rotate the entire leg from the base? You can do this by adding a parent to your leg bone, a dummy or a point helper should work pretty well. You'll rotate the helper to control the angle of the leg and move the tip…
Use morph targets for the kite, to flatten it and inflate it. If you need more control over it you could add a FFD box modifier to it and animate the lattice points. If you want to ripple it you could add noise or ripple before adding FFD. Is the person going to be twisting independently from the kite and you need the…
List of useful things no one told me: -Maya: To fix the "Object 'function' not found" error where basic tools, tool manipulators, and tool settings wont display, (and handful of Maya's other glitch twitches) save the scene, restart Maya and import it into a new scene. Stupid Simple, but I generally just soldier through the…
Both, they are equally important. It won't require major rework as you already have a solid base. Key thing to do is clarify start/middle/end of all the important phases of the entire action. Take Brian's rule 1 to heart and key all your controllers for each key pose on the same frame. This will keep the blocking and early…