thanks for the links, it gave me some good advice about cleaning up how I present my work, will be cleaning up my presentation for projects on artstation some of them definitely could be cleaned up and show a bit more of the development side, I actually have been going back to older projects and polishing them every now…
Thanks for the replies peoples! @ErichWK Of course I'll do everything you've said :D I totally agree with everything you've said, especially about the outdoor lights. Might be a job for tomorrow though, since I have piles of actual university work to do! @Wesley Thanks man, means a lot! Hope to see you there. @ParoXum OMG!…
Wix is fine, it gives the most freedom of all website builders i tested, but yeah its only as good as you make it. The presets are definitely the worst. So bad for beginners good for designers with no web skills. In this case he should probably switch tho. What you need to do right now is just keep on modeling and doing…
Although Zelda is definitely an influence on this project, it isn't really my intention to totally replicate the Link to the Past look. I've also been referencing a lot of the pixel art used in the SNES-era Squaresoft and Enix RPGs, which tend to have a lot more detail. I'm more or less trying to find a happy medium…
To improve your substance, you need to work on the height and shapes of your rocks Right now they look very uniform and noisy, without clearly defined shapes. Choose a reference, for example from textures.com https://www.textures.com/download/pbr0175/133213?q=rock Here is one: This is the height map of this material.…
The main problem right now is that your polymer doesn't read like polymer. It reads more like painted metal. Polymer usually has this noise to it that tends to be the defining characteristic of it. (this was the best ref I could find that illustrates this and my next point) Another thing you should do is try to…
Currently working on building a fantasy castle scene, with some Scottish influences. First overall shot, blocking out the general shape of the castle in Unreal in comparison to the terrain that I generated using World Machine. I tried applying some textures to the blocks, but the cylinders wanted nothing to do with it. The…
I think what's said above is pretty good advice. The only things I would have to add is that you could have gone with less polys on some places like the tires and wheels (I think too many edgeloops), the engine cover part (in which some polys aren't really needed)or the door (I don't think you needed to model the handle).…
Ideally you want AO bakes with everything together. Otherwise the stuff that's occluding the light isn't in the correct places and you don't get a proper representation of the AO. Just explode out all the parts that would be animated and have obviously misplaced AO should they move (e.g. the top of the magazine that's in…
Greetings! I had some oral surgery done on an impacted wisdom tooth and had it removed. I have been out of commission for almost a week and just taking it easy. Just have to do it one more time in a month or so, hurray... A small update with some rough leg sculpting. A bit lumpy, still getting a feel for the shapes. The…