Another quick question about splines - I figured out that holding shift enables you to control anchor points individually. However, it stays this way, even when not holding shift. How do you get them to return to the normal synced behaviour? I would have thought lock handles would do the trick, but it doesn't.
Long time stalker, first time posting ... A lil something for Threedy's low poly contest thingy. Toad character, named Kain Due date is coming soon & it's gonna be close (again!!)... Maya test render shot. Ramp shader, Brightness. One directional light for hilites. Screenshot right out of Maya. Lambert, 'No lights' enabled.
Hello all, my name is Adeenah, and I am writing to share a portfolio of artwork that I have meticulously developed over the course of my college education and beyond. I would greatly appreciate any insights and feedback you may have regarding my work. Since my graduation in December, I have been earnestly pursuing…
I very much respect Sony and the positive impact the company has had on our industry. I could say the same for Microsoft and Activision. And any creative companies building, creating, and providing resources that fuel and enable a healthy economy of players and developers. Without a full view or understanding of the impact…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
http://www.udk.com/news-beta-july2011.html July 2011 UDK Beta Upgrade Notes Post-Process Anti-aliasing * FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11. Unreal Landscape Improvements* Use the new landscape gizmo to copy and…
August 2011 UDK Beta Upgrade Notes New Movie Capture System * Integrated Matinee and in game movie capture* Matinees can be captured to AVI via a new button on the Matinee toolbar * A running game can be captured to AVI via the console commands "StartMovieCapture" and "StopMovieCapture" Material Functions * Material…
I would definitely notice something like this (in mixer): Or this: Or that: That shading is just completely wrong. And I have no idea why. It looks good in marmoset. In Unreal there are also problems with this normal map: And this is with full precision UVs on the mesh enabled. Still lots of jaggedness. As for updates...…
to follow a curve and not distort your object itself you need to create a small plane, then parent your brick to this plane and enable instancing on your plane. then add array and curve modifier on the plane and your brick will follow your curve without distorting basicly you array your plane and instance a brick on the…
I bet this is something super simple but I have been looking online and I can't seem to find why. The only way I can see my textures in UDK is with Game mode enabled. why aren't they showing in any other mode (lit)? I bet I pressed a key at some point that disabled them or something. cheers