Yeah first things would be to turn off ANY sort of dynamic setting, whatsoever. This will help keep the image consistent. While I agree most new, high end monitors and TV's have good default settings, some tend to be visually good but on a mathematical level would be way off from what your eyes are actually seeing due to…
Ah i forgot to mention that this is my ui i am playing with: import maya.cmds as cmdsmyWindow = cmds.window ( title="Ben Cottage Modelling Script - ALPHA", toolbox=2, widthHeight=(218, 800) )if (cmds.window("myWindows", exists=True)):cmds.deleteUI("myWindows")scrollLayout = cmds.scrollLayout(…
@aajohnny: Thanks for the feedback. Right now I'm working out more of what I'm going to do next through some paintovers. I'm definitely considering adding a bit more color to the rocks and especially to the foliage. For the rocks, a bit more red, and for the foliage, a bit darker, more saturated yellow-green. I think I'll…
Alberto Rdrgz: thanks man....if you like the belly shirt wait till you get a load of his tramp stamp :D Di$array: thanks very much....I guess that I just have an affinity with the floating evil minions of French millitary figures....how could I have not figured this out sooner :D Buckles-check, I will get those sorted, at…
Look in the Hierarchy Panel>IK you got all sorts of axis constraints. just enable\disable whatever you like or set specific limits. Sliding (transformations, for mechanical i.e telescope, or hydraulics) or Rotational. Pretty simple. I assume what you most probably want to do is this: Sliding and Rotational Joints (HI…
Daz m8, you've been on a comfortable salary a long time if you've gotten to the point that you think being well paid to be unhappy in a job is a bad tradeoff heheh The guys that comes in near the end of the day here to clean out the bins and mop the toilets don't look so happy and they don't get the good pay tradeoff is my…
Update for October! After the dev.play conference I decided to work a bit more and expand the demo, as well as implement some feedback and ideas I had. "Demo3" is the final vertical slice I'm doing and I want to make a fully-fledged level as I always planned, with zero compromising. Here's what the map looks like now…
This isn't going to be very helpful, but honestly I don't think you are ready to enter the industry in a professional capacity. All of your work is beginner level, which isn't a knock against you really, it is just going to take a lot more time and effort before you have a portfolio that will get you a job. I'm not saying…
Going off your description, a lot of times you will want metal in UE3 to have a specular intensity over 1.0, so I would try plugging your spec map and a scalar parameter into a Multiply that plugs into the spec output. Depending on how bright your texture is, try values around 1.5-3.0 And don't put your spec power up to…
Hey polycount users. Current project I'm working on is being finished and I'm looking for new projects/job offerings. I'm looking mainly for 3D character artist work, but feel free to send similar jobs. I have graduated from Latvian Art Academy, Graphic Art Faculty. I have good knowledge of human anatomy and academic…