Hi, I'd like to know what's wrong with this dumpster asset i made(what i can do to improve it), the images can be seen below: Renders Wireframe UVW Unwrap Textures
Hey Guys, Just finished this model over the weekend, thought I would share it here. High Poly: Low Poly: Wireframes: Texture: Thanks for looking! -Mark
While I was checking other people's thread, I realized that wireframes are triangulated? Is this necessary? Can anyone tell me the reasons of it? Thank you.
Okie, so this is what I turned in - final shots in UDK, and the latest wireframe. Critique and comments welcome as always! Character concepts will be posted soon!