@Racer- Well that's just crazy talk :p Thanks, I'll focus less on adding gimmicks to this one. Slow going. Some areas are giving me real trouble. The bolt action and magazine do not seem to respond well to the specular detail I give it, no matter what I try. I'm rendering in Marmoset, and it seems to want to make the areas…
Been thinking about what character I would like to relate to as Ahri. It might have been an understatement that I don`t like the current look - to be honest it actually almost makes me somewhat angry. I think the foxy nature should be much more apparent - (and ironically enough - tone down the tail in the current design)…
Since I am going to play football(soccer) now I can't go to into depth. But I made this rough paintover for you, one of the main problems I think is that you don't have a piece in there to draw my attention, the building looks nice, but right now it's surrounded by the same type of building so it does not really stand out,…
Really? Just the paintbrush? Hmm. Don't use the soft-edged brush then. Use a hard edged brush. It's nearly impossible to get hard edges (which you will need) with a soft brush, without taking the size right down and scribbling, which just gets messy and difficult. With a hard edged brush you can get those edges easily, and…
I removed some lights. I originally let the corners be dark but it was too dark and the scene felt a lot smaller. So I added some dimmer lights with a different color at the corners of the room to provide a little light, but hopefully not bright enough to compete with the main light coming from the ceiling. The color may…
Oh wait you mean in terms of the realtime viewport display? Yeah there's a limit to how many Maya will use to light the scene in a viewport. But it wont affect a render. Check your mail btw. And for the windows I think an actual volumetric shaft of light poking out *might* be a bit overkill. But If you wanted that you can…
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
Great work Azlios! Looks really cool! A bit late but here is where I got with the stylized environment. I got everything textured and spent a lot of time messing with the lighting in Unity. I still need to figure out a shader for the wet floor and add in the dirt and foliage. I think that will help break up the harsh…
3D model of the Holosun Red Dot sight. I used Blender for modeling high and low poly versions of the sight then baked it in Marmoset Toolbag, finally I used Substance 3d Painter to texture the model. Polycount:11014 Vertex count:5806 CGTrader: https://www.cgtrader.com/products/holosun-510c-red-dot-sight Sketchfab:…
Xendance, I'll try it out and shift back to a dominant directional light. I got rid of mine in favor of point lights because I understood how to control shadow sharpness better. sprunghunt Maybe next time, sure. But for this time, your suggestion doesn't help me understand what is actually happening here. It might be that…