Hey guys I am a Maya Rigging TD / Animator looking to collaborate with talented 3D Artists. I can either rig your existing model or we can come up with a new character/creature. I've over 3 years of experience in rigging/animation within Maya so if you pretty new to modelling, chances are I will not work with you. I can…
Neko Productions is looking for a passionate 3D Rigger to work remotely. The job requires creating rigs for realistic/cartoony 3D characters in Maya. Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement.; Experience with Maya. Job Responsibilities: -…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
I'd scrap the Suzuki toolbox. It's not as interesting as your other props. For the rigging/animation, on the top of the website, where it says "Homepage - Portfolio - Resume", why not have it say "Modeling & Texturing - Rigging & Animation - Resume"? Have a separate section for your modeling portfolio and rigg/anim…
As mentioned, the model and the skeleton are separate. You could build and rig a base model, add all the extra clothing to that file and rif the extra clothing, then export. At runtime you chose which meshes to draw. If this is just for a portfolio and will never touch a game engine, just do it all in the 3d package -…
Technical Rigger Do you love the challenge of creating complex facial rigs
for characters? Liquid Development is looking for a technical rigger to develop
and maintain pipelines and tools for rigging and skinning characters in Maya.
You will work as a key member of our animation team creating high quality rigs
for…
Hello, so I set the project to this main file, and opened the scene for this rig and this is what the viewport is looking like. Instructions for the rig are: Below are the steps to load the character’s textures: How to Load Textures in Maya Open Maya. Go to File > Set Project. Select the main folder of the project you…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
Starting a new game (gonna post a bunch of stuff I've been working on but kept in a folder till now and talk about what was going through my head at the time) This is our big six month project for my course so we've been coming up with ideas as a team in class. We've decided to go with a First Person, 3D, action, hack n…
Project Introduction GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff. Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria -- an uncharted galaxy cluster with the…