Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
Think about repeating design motifs. And don't lose silhouette read as you're detailing out the character. Look at it as pure black on white to make sure it still reads. C has that circle-target-hipbone symbol thing on the outer thigh and we don't see anything mirroring that anywhere else. C has that triangular pope-hat…
Eric, Thanks for your reply. I'll look forward to these types of features. Keep up the great work. You and your team have developed some excellent tools. For now, when generating PBR materials from photographs, we can consult the reflectance values per material in your XML files (/PhysicsLookup) for some good suggestions.…
the color scheme is decent, yellow/orange and grays is always a winner. your composition sets up the scene nicely. the chamber is the focus, so thats working really well. my favorite part is the machinery to the direct left & right of the chamber. theres a lot of interesting shapes and angles happening. love it. is there a…
XSI was more of a program i had to learn because that's what came with Pandemic. However, in my experience with 3ds Max, Maya and XSI, XSI has proven to be the fastest modeling program. Every single function is mapped to the keyboard. Every Cut, bevel, and extrude operation is just a keystroke away and after thought rather…
Hey Brian, sorry for that comment. Its obvious there's a lot of work in there, 10k lines of code is no joke. It was worth it for me. I'd say the reason for that comment is a lot UVNinja is accessing Maya commands through MEL. My issue with that is a lot of maya's UV commands are a bit unreliable. smoothUV sometimes explode…
Thanks all! Here's the current state of things (still a rough work in progress); Currently it's possible to walk through the scene in third person (I wanted to demonstrate how the scene would function as an actual game level). I ordered the art of Bloodborne book from Japan, and after taking a look decided to follow this…
sonic: it is an ipod. just think of it as the top of the line in terms of features, even if it isn't in storage capacity (yet). the reason why they haven't taken the same design and made it into "just" an ipod is because the touch-sensitive display doesn't make any sense for what you use an ipod for. they've refined and…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…