Hi everyone! Since I found myself without any jobs lined up for the first time in ages last week, I decided to finally take some time for a bit of personal work. Feels good, man! I'm not very experienced with this whole modeling thing, since most of the time I'm more engaged on the programming side of things, but I want to…
Hi :) Yesterday I release a new free update, I also realized I forgot to post the previous one here :astonished: Coiffure Monthly update V2: This version includes a brand new layering system for the grooming tool. Now you have two way to display your haircards: by strands textures (red section) or by layers (Blue section).…
The instances your talking about are called smart objects in photoshop You can create an image at the max res you want to work in then, convert the layer to smart object, scale down, adjust, and duplicate the smart object layer into a 3x3 grid space so you get tiling surrounding the middle square. then you can open the…
The best advice for you right now is to zoom out and use a bigger brush. Do you see how the surface quality on your drawings is really scratchy? Don't try to go in for detail before you've laid down some sold base tones and have the overall form right. Keep the canvas zoomed out to 25%-33%, and never have your brush be…
Thank u for tips, indeed i had it set as "bump". Now, after some experimenting I still dont know why my skin is plain, single colored. arnold:https://gyazo.com/75e59beae50cc66e055c137400f04069 substance:https://gyazo.com/7bbae013892924624745ad47b2d8e6ae https://gyazo.com/e92b9cd6560c313595221ed1ce3097c0 Arnold get my base…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Further update; Regarding the Zbrush issues, I've continued to plod on and retopped her to a lower poly count in Maya, I believe Zbrush had her in the 200/300k poly count but she's now within 12k. I've tried looking for a direct answer to what counts as a mid poly model, from my current knowledge I've known mid to be…