just stumbled across this over at cgtalk. covers lighting in maya and mental ray over 6 diferent situations.. moonlight, candlelight and so on.. check it http://www.floze.org/
Hi there! There's not much to go on at the moment but you said you were looking into lighting so I can maybe get your brain thinking about a few things. Firstly, figuring out your composition would help you have a better understanding for what you want your audience to see - your focal point. Once you've done that, your…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
It looks great so far and I agree with all of the previous comments but I would also recommend some more work with lighting. Sci-fi scenes give the artist an opportunity to play with whatever lights he or she wants. Right now everything is an overall white wash and that is futuristic yet its not appealing in this sense. I…
Hi Canden, a few crits for you: - Like Sectaurs said, do not render on white. It makes it difficult to see what's going on inside the object's silhouette. One common solution is to use a gradient background that goes from around 33% grey at the top to 66% grey at the bottom. If you want a solid color background though,…
- is there any other red light source on the HOTEL sign other then the emissive? - might want to make a few random windows with interior/emissive lighting as well, or put in some street lights something, that red glow is a bit too strong of a focal point in the night time shot - add some more life to it ! that tree looks…
Good poitn on the green lighting. I see where you're coming from the the dungeon-esque look fo the green lighting, and it's good that you're thinking about things like that, but it might just be a little toooo green. Your textures are hand painted? If so, you're on the right track. I think you cna kick up the detail on it…
Heya guys! I completely forgot to update my thread last night when I went to bed. @s60 - I couldn't agree more actually, I actually dropped the saturation out of the scene in an effort to make it look more "realistic". It turns out that what was making it look unrealistic was more the break in the scaling of some of the…