Cheers for the feedback Eric, you're right about the skin - I wanted to keep fine details to a minimum but it makes it look like velvet or something. I'll have to find a good way of making it look more like glossy scales without it getting too noisy,
Try HDRshop, not free for commercial use though. EDIT: CubeMapGen might come in handy too. EDIT2: Might as well mention this from the free apps thread since it's sort of related: EDIT3: Eric Chadwick also mentions a way to do it using Max in this tutorial.
Off course. Anyway you'll need programming support or some asset store plugins to be able to do that. So its best to just know about why GTA V looks the way it looks and rather focus on artistic tools. Like Eric mentioned - Multitexturing.
Thanks Eric! Iiiii'm super slow with characters. I've just been kit bashing elements from the reference and hoping my proportions are good. Had a couple of friends take a peak here and there for the base mesh I made. Now I'm adding the medium details.
Thanks Eric :) And you are right about the bases but what do you mean by greebly machinery? Something like that? Because I can't imagine how the final result might look like. Can you post a reference? That would be really helpful and thanks again! :)
just start with something really simple, like a low-poly arm similar to the Ancient Pig tutorial that Eric Chadwick posted above. Once you see how the elbow bends you should be able to understand how to make the topology so that it works correctly.
Hi Eric, yes you are right. All those areas could be optimized further to save another few thousands polygons. But this gun is not really going in any videogame engine. I'll make a better job in the following projects! And this also thanks to your feedback, it was invaluable! :)
Eric: That leads to mind-boggling silliness when rotating UV chunks though. It hurts my brain to see things stretching as I rotate them ... I think it's easier on the eye and mind if you just mentally limit yourself to 5 gridlines in height or width.
Eric: May want to let Pedro know you are having problems. I know that when we patched it broke some stuff that Adam and pedro were fixing and one of the broken things was the search. I thought he already fixed it, but it may be a remaining bug.
Here is a new beta, which should fix the crash Eric was seeing. It should also make better use of multiple CPUs. Would you mind testing it, Whargoul? I'm hoping it does better than 45% this time! http://www.crazybump.com/release/CrazyBump_Beta_Feb15.exe