Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
shinobik
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: New site up.
Reply by
Fuse
·
Nov 2011
·
Home
›
3D Art Showcase & Critiques
alrighty revised the presentation a little bit, thanks for the crits on the layout
3 results
Re: (3ds Max) Help With a baking issue.
Reply by
Alex_J
·
Sep 2018
·
Home
›
Technical Talk
Pictures of the UV layout will help solve this problem, most likely.
Re: THRONE ROOM - Austro-Hungarian Throne - Shurkuris
Reply by
Shurkuris
·
Jan 2015
·
Home
›
Contests & Challenges Archives
›
Allegorithmic's 'the THRONE ROOM'
Isn't much atm, but I will be concentrating on creating the room layout.
Re: Shadow of War Reel
Reply by
WeatherMan
·
Oct 2017
·
Home
›
Animation Showcase & Critiques
Heck yes. Mad props to the layout guys on the Cinematics team for that!
Re: UE4 - normal maps seams
Reply by
Karamveer
·
Oct 2015
·
Home
›
Unreal Engine
post your UV layout shots along with Normal Map
Re: [Portflio]-Joshua Stutts
Reply by
Baj Singh
·
Mar 2013
·
Home
›
3D Art Showcase & Critiques
Some cool stuff on there mate. Nice, simple layout too :) .
2 results
Re: Great advice for Creatives
Reply by
ericdigital
·
Jul 2011
·
Home
›
General Discussion
Ira is the man. I love this qoute. Cool layout too
2 results
Re: Is there an empirical way to measure UV map efficiency?
Reply by
.Wiki
·
Sep 2014
·
Home
›
Technical Talk
UV Layout displays the coverage of the uv map after packing.
2 results
Re: Druid Ruins WIP Crits needed
Reply by
noosence
·
Jul 2015
·
Home
›
3D Art Showcase & Critiques
Started back working on this. Just refining the layout and design of the environment.
Re: Same UV ratio for different objects in the same uv space
Reply by
.Wiki
·
Aug 2014
·
Home
›
Technical Talk
UV Layout is also good to create a even texel density :)
>8526 results
1
…
200
201
202
203
204
205
206
…
853