http://forum.allegorithmic.com/index.php?topic=2338.msg11008#msg11008 Could someone from Allegorithmic talk about this more? I still feel like even with sRGB checked off roughness, the rendering is different between Substance and Unreal. Is that just me, or is this real? It's fine either way I'd just like to know.
Liquid
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Laurie Brekke from The Blackwell Pages by Kelley Armstrong and Melissa Marr: http://www.blackwellpages.com 2377 triangles. Marmoset and Keyshot. Concept by Ryan Yee.
Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…
Two serious artists from here are using Blender, that I'm aware of: Pior: http://pioroberson.com http://www.polycount.com/forum/showpost.php?p=2310075&postcount=5 http://www.polycount.com/forum/showpost.php?p=2304189&postcount=2461 Max: https://mmaaxx.artstation.com…
I think I have some pointers for you Normally minimalism is a very purposeful aesthetic: how can you convey the most with the least amount of information? I look at your scene it it doesn't feel minimal so much as it feels unfinished, here is why: * There is some texture detail on some models, but not on others * The…
Crop that first white image to the extents of the 491.612 mm by 233.937 mm area you want to print. Save that as a png, then drag it onto a Plane primitive in 3ds Max. Scale the plane until it matches the mesh you made from the paths. The plane is now the size you want your uvs to be.