Hello Polycounters! I am giving a try at Dota 2 items, working on a set for Shadow Shaman from a concept created by Fudgie Wudgie with the Chinese new Year theme for the Spring 2014 event. This is my first models for Dota 2 so I have some questions. Here's some wip base mesh, still blocking things out and then cleaning up…
I have a few questions for game modeling processes that I just never could clarify, partially because I've heard different things for each question from different tutorials. 1) I've heard from different people and different tutorials that when modeling for games you put your low poly mesh on the outside, conferencing the…
Yes, you get me. :p This, thanks, might've been a quick post i usually say too much and was told though moderation that i type to much to get to the point i guess and I've been trying to consolidate it more and this is the result now. My me isn't good enough i guess. sry if this is overly complicated to read, i try to be…
I'd been dreading this part of the build and I was in split minds on the method to model this. Do I refine the edge by adding more loop cuts and make the model higher poly? Or do I do a Boolean difference and suffer the affects of N-gons? I asked my class mates on our discord (a really brilliant group and I'm very lucking…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
Hello everyone. Today I want to share my recent progress on scene. After the rocks, I decided to go back to the vegetation again and finish the roughly made palms. Before we get down to the bunch of text, just a couple pictures of progress and question for u. I am still experimenting with lighting and recently added…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
got this in an email: Hi seth, We’re always looking to improve the Dropbox sharing experience. The Public folder was the first sharing method we introduced, and since then, we’ve built even better ways for you to share securely and work together with your team. As a result, we’ll soon be ending support for the Public…