http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review:On the video you can see…
I made a quick test, just random landscape I'm still working on the concept, filling with the content and details. For now, I will be working on the village, pastures and autumn forrest part.
Didnt foresee it going quite this direction but I was looking for something that was very gothic/Dark Souls esque. So far im pleased with it, and like what its doing for the lighting.
I've never had to work on a project that used scans or mocap and I don't foresee it as something I'll ever have to deal with. There's plenty of room in this industry for all types of pipelines.
I dont have any information on the subjects you mention but I think large scale modeling like cities and forrests are another career path, 3d matte painter
Joined just to participate in these, LETS LEARN! Anybody foresee any issue with me using Unity? I'm on a mac here and I'm pretty sure UDK isn't available on mac yet.