I'm not familiar with 3dcoat, so just taking shots in the dark. Have you looked into export options from 3dcoat? Can you export in different formats, like fbx? Inside 3dcoat, do you need to do something akin to deleting the models history as in Maya? You'll have to retrace your steps one by one. Start at exporting from…
I've got an exploded high poly mesh in 3ds max with tons of different pieces, most having a separate material applied to them via the material editor. They are all individuals objects i export by selecting all and exporting to one file, which renders the other maps fine. When exported using fbx or sbm, xnormal only renders…
Been real busy lately. Sorry. So when you export your HP from max if you do it as an FBX it will not bake the turbosmooth in even if the box is ticked in the options. Unless my max is bugged you can test it out using a box with a turbo applied on it export and import it and it will have disappeared. If you export HP's as…
R0gu3: Part of what makes UDK awesome is that you can build with modular pieces which involves importing the pieces of your level and then assembling them into the building or structure or whatever it is that you are building. It is also less taxing on the system since UDK can instance these objects when you duplicate them…
I and many others have been using fbx to go back and forth between maya and max for over a decade and never had this issue - which I suspect gives rise to the fact you can't find much help on here. I've just done a test (both 2017 but like i say, never had the problem) Transforms are respected when objects are at root or…
We use whatever our clients request, we don't really have an "in-house" method, though Max, Maya and Xnormal are really the only methods requested. Usually our clients have very specific requirements for baking etc, and we try to stick to those work flows as much as possible. In an ideal world, we use whatever the client's…
I would love to see a Full Throttle bike :) That TTC streetcar project sounds cool. Reminds me of this one mission in Infamous, where they make an armored bus and basically you have to drive it to the hospital. My Personal Projects 1. FBX - UDK tool for Maya. Using this to learn MEL. Basically a batch export tool which can…
Another thing you should do before exporting is make sure that all the quads on your model are as equal sized as you can get them. Don't tightly chamfer the edges you want to stay tight , without also making sure the subdivisions for the other quads are just as tight. This is because Zbrush's subdivision method is a little…
Its odd that since I switched to Blender from max I have had none of these import/export problems I still use obj exporter and have never had a problem with re importing changes from Blender. (maya was fine for me too)max's obj exporter always seemed a bit wonky to me anyway and at some point zbrush started throwing errors…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)