Alright, hopefully Jesse won't mind me mentioning this was a test for my company, Cryptic Studios. I took a look at the submission tonight and what I've noticed is pretty much what's already been mentioned: - Overall very bland & boring. - I can't tell if this is supposed to be indoors or out, lighting is boring. With all…
People keep mentioning Discord, but I’ve been using Reddit more. Information is easily searchable and there’s separate subreddits for things like ZBrush, Substance, Unreal, etc. The problem is, Reddit seems to attract a certain type of user. Something about the semi-informal moderation with community members policing…
I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
I can't speak to traditional, but for digital sculpting what helped me improve is documentation and consistency; it's difficult to gauge if you've improved, and by how much, if you don't have before/after images. Improving is a physical transformation, much like working out. You're remapping how your brain thinks and…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
I mean it just sounds like a really niche target audience. Maybe expand it to allow the inclusion of X-rated games as well? Recently payment processors have overstepped their powers; https://www.gamespot.com/articles/mastercard-responds-to-censorship-allegations-after-forcing-storefronts-to-remove-adult-games/1100-6533641/…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…