That's some great feedback there guys. =) Regarding the car/power station example, I understand the need for the mechanic to be actually worth while because as you said, it may, as you said, not even be seen. Which is something I will need to look into for my project. The general focus of the project started on the idea of…
Looks pretty good, from a modelling point of view I think you could make the edges of the damaged bits a tad sharper and maybe add some smaller chips here and there. Also might be cool to add some rebar sticking out of those damaged areas just to add a bit of extra detail. Having said that your pillar looks more like rock…
Nice work, I like that you have a huge scene as your main portfolio piece as it really gives a good feel for your skill set. Someone noted that they think you can push your material further. I agree with this particularly in areas like the brick wall and the stone around the pond. But I think a simple solution is to just…
Lee: thank you! :D Duncan: thank you so much, yeah i was wondering if i wanted to keep them or not, i wanted them to push the silhouette and make it more interesting but i wasn't feeling it, so i drew out some boots XD Hai: i love May! and Millia! and guilty gear in general :D i kept thinking of them, but didn't push it ><…
Made a couple of changes to the website following feedback; added a splash page and used the title image for a link back to it. Also adjusted the layout of the image boxes to make it look a little neater. Out of interest, has anyone else had issues with loading times aside from praetor187? @djgardner: there's no set art…
Nice work so far. Here's some constructive feedback for you: Consider adding some small points of coloured light (like Epic uses on all of the Gears' armour) on your environment assets such as doors or floor pieces. The bright circular vents on the walls near the floor look too flat and too bright. Try using either extra…
Rwolf beat me to most of them Displace? like adding a greyscale displacement map. If so yes and you can paint them in real time straight onto a mesh in the viewport i think. FFD - yes its called deform by lattice and the lattice is not tied to the mesh or operator so you can deform multiple meshes with the same lattice if…
I'm not sure what to say, but something about the flesh of the animal that says it needs more work. Try and push it further. The model is a tad blocky in some places, the legs (might be the pose angle) and the shoulder pad and garments sort of bug me. The big things that bugs me about the chest in the texture is that you…
With Faraday down is he out? What a stupid shot to take at such a close range with such a high powered rifle. It obviously went through Faraday was she trying to kill Mr Eyeliner? Are they going to take him to the temple (possibly again) is it a one heal per customer and he's been there to heal his mind already, or is he…
thats prettu hot! Overall he feels quite greasy, I think it needs a spec colour map - or more variations painted into it. (- to keep the broad shine, but make it feel like the surface has a different treatment, as it all feels as shiny as the rest right now) painting string values in a spec colour map can be good, really…