Looks nice. At export what are the models pivot locations? For instance using it in Unity. In the case of the fence, how would that mesh be broken up? Or is that a manual process?
I need help with mascript. I want to to be able to get the height of an object and one that places the pivot point at the bottom center of my model and place it at 0,0,0. Help would be very much appreciated.
Hmm, maybe your HP and LP are not occupying the same space in xNormal? Make sure your pivots are in the same spot and reset xforms as well, that could cause issues.
The mismatch is because the pivots don't match between your mesh and your spline. Do a Reset Xform on both, and collapse their stacks, then re-setup the deform. Should solve it.