Great work on this! Excellent research and experimentation; the scope of the entire thing is extremely impressive. The amount of work you've put into this is mind blowing and I'm sure it's going to yield many benefits to you in future projects. The final overlook shot on the video is gorgeous; really brilliant job on that.…
Feng Zhu's stuff is awesome, and ctrl+paint also is badass, great suggestions! If you're just getting into 2D here's what I'd recommend, don't take this as gospel but it's what I've found helpful: 1. Learn perspective - I don't have any really great resources for learning this but this one seems OK from what I've skimmed:…
God damn this has come a long way, It's a pleasure to follow this! I'm not sure what kind of crits you're looking for but I'll ramble away and pick on anything I can find in no particular order. I know concepts are only guidelines, and don't necessarily need to be followed 1to1, in fact sometimes some stuff in concept art…
Nice choice of reference. Seems like everyone and their brother has done a 1911, but atleast this one has quite a few unique looking bis. So cool ref! Some tips: 1. Your material for the high poly is a bit too glossy. It doesn't have a wide enough highlight to actually spread across the model and makes the edges and…
lookin good =) I think you are done, the improvements you have made are great. There are a few minor things that I would change but really in the grand scheme of things they are pretty minor. - I would add a cloth band to the hat, nothing fancy but something to give it more detail. Something like this but without the metal…
Dude, I feel the same way, it's incredible, not to mention how long it's been since a single ward or courier was implemented into the workshop without a ticket bundle. I can't help but think that I have to cut deals with organizations to get items implemented when in the past this wasn't the case. A few workshop artist and…
So there are a bunch of people here that can run circles around me in painting... But, I'm going try to lend a hand because I understand that learning a skill can be rough -- and I can see that you're really frustrated! First, here's a very rough paint over and a half: You have the opposite problem that I do. I'm gun-shy…
Agreeing with skankerzero on the importance to learn how to walk first and that limits greatly help to learn core principles. There is a nice quote on the http://en.wikipedia.org/wiki/KISS_principle which ideally is aspired in engineering, "It seems that perfection is reached not when there is nothing left to add, but when…
lamar McHaney Yeah I agree. I went back and crispified them edges. ScottMichaelH Hey thanks, I'd be happy to share my general work flow. I don't think I've even scratched the surface yet though; I haven't even integrated Substance Designer so I'm still working with what comes inside Painter. I've been trying to stick to my…
As a freelance artist who used both render farms, I present this iRender vs. Garage guide as a demonstration to make it easier for newcomers when choosing a rendering solution. 1. What is Garage? Garage was established in 2010 with a team of two, Tomek and Minhee. They are a UK-based business who provides cloud rendering…