This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Do you have a special workflow for producing assets quickly? yes, cubemap or even just a hemisphere sky, something with a gradient instead of just a flat color. I never make a 3d scene without it; it fixes areas which clip to black, which is a tell-tale sign of computer games graphics (never happens in Hollywood/TV). With…
A few big-named ones I think were missed: Rod Pralier (Bad Koala): http://www.rodriguepralier.com/ Bobo (how this not on everyone's list is beyond me) www.bobotheseal.com Alex Velasquez's (Brutikong) portfolio site is down, but some of his work on CGS: http://brutikong.cgsociety.org/gallery/ Andy Nesbitt (Mr.Kite's) art…
Hi, We're working on indie project Diesel Fury ( 3d roguelite with open world driving - https://store.steampowered.com/app/3842360/Diesel_Fury_Outgun_The_Universe/ ) We got new model and I'm looking for 3d animator who can rig it and animate it. The character is young girl, attractive ( something like Nier Automata, Wonder…
Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal was to create a company within the entertainment sector. Now its Founders is interesting in creating a game. Group Name is Ultimate Eclipse Interactive.…
You have a lot of references of Front and Side views. I think you are putting too much emphasis on those. The real essence of the face is from the forms in 3d. Get more references of people's heads on different angles and see how those look. As well, I don't think the ideal beauty face pictures are very good references as…
hey Low odor, thanks man, I have worked more on the transition from boil to skin and toned down the yellow a bit, but the hoof/flesh gap just ended up looking like dirt so I scrapped it....I think I ran out of talent for that bit :) I think that this might be done texture wise, but would like the opinion of the good people…
Hello everyone, how are you doing. So, I'm in the midst of modeling this handheld controller from PACIFIC RIM(as you can see I've gathered enough reference). I've managed to get the general shape, but when i try to solve the topology to hold the edges and making the object feels alive i get this issue, in this specific…
I'm slowly Zbrushing props and characters based on the Gigantosaurus TV Series. I do the low-poly retopology as I go along and unwrap / organize all that to make a final big 3D real-time scene : rigged characters + rigged plants + environment. Quiet a lot of work. But that's a fun cartoon exercise ;)