what do you see when you press "3" on your keyboard? do any faces magically appear? You could save your scene, restart maya, see if that fixes it. Could delete Preferences folder to clean up any possible messed up maya files. Try to replicate the problem again with a clean mesh and see if any of your modeling process does…
@Lavitz Thanks man, Indeed I was much happier with it than the previous variation, Here is another update, I had some crucial feedback from a good friend of mine, here are the results, a little more form tweaking and some anatomical landmarks vs plane changes. I think I'm really going to play on her Unicorn features and go…
Hey everyone, After making my last scene from my own imagination, I wanted to tackle a concept and focus on asset generating skills instead of designing a whole world. For this project I will be tackling trim sheets, which I have not yet implemented into a portfolio piece. The other main skill I want to practice is using…
Just as it says I rig and animate in Maya. I have experience making stuff for both unreal and unity, I can also make rigs that can be used for cinematics. Facial rigging, offsets, deformations, etc. I also have a fairly extensive mocap library for many locomotion animations already at my disposal. I can work within most…
The Brief Four ruggedly handsome Polycount members started chest bumping, things got out of hand and they decided to settle their feud the old fashioned way: Create a character that looks more awesome than the others. To keep things civilized, the four have decided to work with the common theme Shadowrun and to make a…
Shit. I've never seen a swizzle used like that and I'm actually sad i hadn't thought of it. Designer is an image processor - nothing more. It's not a VFX package, it's not a magic bullet - it's a platform for programmatically fucking with pixels. Can you generate animations for use in VFX scenarios? Yes. Can you create…
Urgently need your help dear comrades! Made an animation which includes particle sysem made of SuperSpray (on the vase) and PArray associated with plane emitter and BlobMesh linked to both to create geometry. By trying to export whole clip to FBX via Game Exporter to upload it to Unity project faced the fact that there's…
Nissa Revane, Planeswalker: one of my first pieces of fan art, and also my first foray into Unreal Engine 5. For more, see my artstation project here: https://www.artstation.com/artwork/v2GbG3 Since I was seven years old, Magic has been a fixture in my life and was an early exposure to fantasy art. I decided to jump into…
Heya! So I made this prop because I had this fun idea of a stylized magical artefact but I didn’t want to go for the classic sword or axe so I created an ancient runic scissors. I modeled the low poly mesh in Maya and UV unwrapped it there and modeled the high poly in ZB. Used the low and high poly meshed to create the…
BBC Green Planet: innovative mobile AR with Sir David Attenborough + Dinosaurs & Robots: location based Magic Leap experience What could be better to boost up your creativity this year? We are looking for UK-resident UNITY Technical Artist, full-time, fixed-term contract, working remotely. Spread the word, your Planet…