Hey SveinKF, I really like your reel! Really cool. I especially like the third scene. :) Although I don't have any specific feedback, maybe I can provide some food for thought instead. Regarding cycles in reels, I have also heard that some game studios don't care if you have cycles in your reel as long as the animation…
Im playing it on 360 and enjoying it so far. there are a few frame rate hitches but whatever, viewing the world on a 50 inch tv is way more enjoyable for me. To me this is a game where it really shows how strong art direction can influence a project. everything feels cohesive and believable, love all the clutter of…
Teriaki : I agree, the renderings you just posted are perfect, especially for a game like Borderlands. Not too much time was wasted on gimmicks and details, which in turn allows the modeler to only focus on what matters the most. Unfortunately, for the last few years there has been a push for character models that can also…
rumbleshushi: While I agree with you that its definitely cool to push the individuality of a character to make it look realistic, But... I think you have missed the point here. I could be wrong, but it seems that The Boss is trying to LEARN female anatomy by doing this character. Not push the boundaries of what is accepted…
It looks super neat! The surface smoothness adds a stylised effect while maintaining the recognisable face planes, although the pinch on the cheek and sternomastoid is a little too pinched. In regard to the eyes being sculpted open, It all depends on weather the character will be rigged. Half open eyes are best for…
keep your chin up and keep trying. I went as far as going 50k in debt to get my Bachelors in Computer Animation and hasn't seemed to help either. Coming from the professional side of IT, I'd have to say the Game industry seems rude, cold and lifeless. Out of about 300 emails and applications I would say only about 5…
Daz, nope I'm still confused. And I probably always will be when people get uppity over action movies. Even more confusing are those who've an opinion of the 'check your brain at the door' mentality of movie-going. And with that said... I never once said to check your brain at the door. Nor did I suggest it be done.…
The front looks good... but here are some things to consider regarding the profile of the face: Male and female foreheads are actually pretty different. Male foreheads tend to slope back at an angle... where female foreheads are more flat. This actually makes some females have what looks like a huge forehead. The cheeks…
I still personally disagree, I'm very familiar with vertex lighting and I think it is junk, natural environment or not. You would have to subdivide your flat areas so much to get any type of decent lighting that there would be no savings by that point because your environment would be so high poly. Careful vert colouring…
I'm glad you mentioned casual games, because I actually think they're really relevant just because of how different they are from the rest. I would consider something like Peggle or Zuma art, at least as much as something like Mass Effect, despite their huge differences in approach. In fact, casual games are where I see…