Idk I listen to alan watts and chillstep at the same time or star trek when I work. https://www.youtube.com/watch?v=bE6mRYypmJY https://www.youtube.com/watch?v=oHlIIIeuATI or This video https://www.youtube.com/watch?v=H68eCEWKb7M OR https://www.youtube.com/watch?v=DDWAk8-leVA
Xoliul: Yeah I mean you can get the DVD. It is like $35 though. itunes is a lot cheaper. marks: I would say that dirt jumping is the mid point between the two. Idk. I like mountain biking because I like to go fast and be creative.
Gold wont read as gold without colored specular. Make the dffuse a dark orange color, and the spec a bright, saturated yellow/orange depending on the shade of gold you want. And do pretty much the same thing with the emissive. Dark, deep purple in the dif, then lighter purple in the emissive.
Thanks guys! yeah @8bitTurtle Ive struggled alot with it on this project... idk if what I have is the best result but I wanted to try something new. and good point @Enalya I tried putting some lighter brown gradient into the tufts initially but changed it for some reason. Thanks!
This link may help you: http://www.gamasutra.com/salarysurvey2014.pdf Understand some areas are more expensive to live than in others so the same money in one place that could give you a good lifestyle may only give you a decent life style in other places.
It looks better, yes! there's a slight pop at the end though; the normal hand going back to idle pose suddenly goes front then back again, try to have it smoothly go back to pose shoulder can flinch, no problem, the normal hand deserves some weight to it good stuff
The bones (helpers) you want to export need to be constrained not parented to the offset controllers. Page 15 of the PDF you linked to. Maybe you can post a screenshot of the hierarchy in the schematic view so we can get a better idea on how you set up your scene.
So this might sound like a really stupid question but if I intended to animate a taunt for the dark seer model, how would I ensure my model has the same starting pose as the idle position as the hero in-game? this is a really cool resource by the way so thank you :)
MMm how many polygons are in this? idk if it really looks very "realtime" at least not anything that would work in a modern console or pc title. Although the specs are getting really high lately. I'd guess if the face was a little more optimized and something was done about the hair it'd work.
Damn how did you guys leveling so fast. . . i'm still stuck in lvl 1 (doesn't have more time to play skyrim except weekend) =.= True, idk how bethesda bake their normal map for the face. but it can be fixed though by editing the normal map...