I would also remove them, why should you keep them if nobody ever sees them? It's always good to remove unneeded parts to save performance on other locations where you can't that easily delete unneeded parts. To make it safe, I would also recommend you to keep a basic file stored somewhere, that has all the faces (also the…
This is the Scott Spencer book that was mentioned [ame]http://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1217266543&sr=8-1[/ame] To fix the small mess ups where the meshes don't conform you want to do this- Import the new mesh as subtool and line both…
The important thing to unerstand is that if you check your stuff with the 3pointshader in max, and everything is tickety-boo, you can be sure your method is ok. In order to jerry rig your assets into your engine of choice it is a war of attrition to reduce the errors as much as possible bu breaking seams, adding a bit of…
The shading is there to compensate for the mesh normals of the low poly. Your baker(max?) and renderer(toolbag) are not properly synced up. Thus = smoothing errors. This is not a "problem" with the bake, but a technical problem with the tools you are using. You can bake and preview your model in: Maya, or 3ds max + 3ps…
Hey guys, Thanks alot for the comments, I did realise the boots were a bit messed up like I said there's a few baking errors that need tweaking ... The earing as well shouldn't be in the bake, I'll be fixing these things. In fact I'm contemplating redoing the head, hair and ears completely as I'm not really satisfied with…
Haven't written anything inside Maya for a while but if I recall you can use eval() function. http://help.autodesk.com/cloudhelp/2017/CHS/Maya-Tech-Docs/CommandsPython/eval.html "This function takes a string which contains MEL code and evaluates it using the MEL interpreter. The result is converted into a Python data type…
Damn TeriyakiStyle :) My hero ! I didn't even know about that "Show Issues" button. That'll teach me not to read the manual to the end and trust my usual feeling with UIs. "If ZBrush displays a message after using the Make Union Mesh function, you will be able to use the Render >> Render Booleans >> Show Issues…
Hey @Jeff Parrott, I went a looking through the modeling/sculpting part of the wiki page linked at the top and I noticed a number of the tutorials have a 404 "Page not found" errors when I clicked them and some of the artists pages don't seem to have any tutorials at all. Specifically: 404 Errors: Mathias…
Yeah this looks like the case here, any time you have these X shaped smoothing errors it generally means the triangulation has changed from when you baked it to when it was loaded ingame. In addition to that, Marmoset's cube map base lighting system generally is going to show the same smoothing errors you see in max and…
Thanks for your help earlier, I've got this so far: fn getNumbers =( local listArray = #() fileS = openFile "C:\\numbers.txt" mode:"r" while not eof fileS do ( lineInfo = readLine fileS append listArray lineInfo ) close fileS for i in listArray.count do ( print i )) My only problem is that my last for loop doesn't work. If…