three reasons why it's important for fps weapons: fps weapons are at a grazing angle, so they get hit hard by texture filtering. it's important to beef up your edges so they don't get lost within the blurriness of filtered textures. texture sizes. while the weapon may be on a 2048 for the pc, the 360 version may have 1024…
The problem with large polygons has nothing to do with texture tiling. It's a fill rate issue. Large polygons with textures slathered all over them will result in one of two things, or both: - texture 'swimming' (a serious issue on PS2, but every graphics system can be affected by it) - huge hits to fill rate performance…
Ahh, I wish I could. My 360's broken, and I can't afford any new games, or renewing my Gold account, so I'm sort of just letting it sit there. But I remember really really liking the time trials. So long as you're not looking at people's ghosts to get the best route spelled out for you! Part of the fun was figuring the…
My guess would be that they wrote the tools that export the maya data into their game engine for maya 4.5. Therefore, they're not going to work with a later version. However, that's all moot, and probably bogus info, since the game has yet to actually even be released: http://www.akella.com/en/development/ It looks to me…
Yeah man I work at ea blackbox but on another team and we are currently off site due to space restrictions downtown, we just finished nba street homecourt. Some of my good friends from the ssx team are working on skate so I've been able to play a few different builds. The game is fucking awesome hence I bought a 360 in…
The world economy could never return to the gold standard as it was, due simply to the lack of gold. There just isnt enough gold to sustain the world economy at current prices and to revert back to the system, gold would have to massively increase in price. Even by raising the price of gold to $3000 per ounce, it would…
Congrats Ben and Kees! Its a great addition to Max. Creating complex shaders has been an integral part of my role working on 360 games and although I have been using Unreal Ed at work I found from my time on the beta that it easily compares to the tolls that I am used to. I think allot of game studios are going to be…
yes you want to keep things as low poly as you can if they aren't used well but right now I would say this scene is really low poly. Like last gen stuff (ps2, xbox) The ps3 and 360 can handle tons of polys (tris) It is usually the texture resolutions that will make the biggest difference in performance. And you could use a…