@kanga Thanks for the info! @Chimp I didn't understand what you mean. @fearian Thanks a lot! Before it, I posted other steps too (except the concept - a big folder of references :D ), in 1 - 2 day intervals: sword(which I later decided not to add) -> dagger -> halberd -> knight model(there was simply no sculpt), but I'm…
Okay! We have released a beta version of the model on the Gmod Steam Workshop. The TF2 and the Source Filmmaker Version is included. You can find the model here: http://steamcommunity.com/sharedfiles/filedetails/?id=183746953 The model is still in beta because the voice actress and I are finishing the soundpack. Maxxy is…
https://www.facebook.com/events/183709532221604/ Thank you to everyone that came to help out at 2nd Harvest! We got a lot of carrots and groceries organized and ready for distribution! Good job everyone :)
Been a long time since I've posted here. I've since switched to VFX, still love modeling, but have been having a blast doing vfx as well. Trying to transfer my skills from Activision's proprietary engine to unreal. Here are some VFX stuff I've been doing recently https://vimeo.com/183284401
Hey, It's finished!!!!! Thanks for helping guys it helped a lot and the project would not look the way it does without that feedback! http://polycount.com/discussion/183370/cyberrunner#latest https://www.artstation.com/artwork/JBbzR https://www.artstation.com/artwork/olW6w https://www.artstation.com/artwork/24yLe…
Hello @Ne0nfire, You finded a solution for your problem? Because, I'm have same problem, see please on this post: http://polycount.com/discussion/183349/zbrush-nanomesh-to-game-assets#latest