no possibility to try it on my end right now but first thing i would do based on the screenshots above is to freeze transformations of the plane/object in question.
Really reminded me of the Samaritan demo, minus the future setting and transformation. Wet, fancy lights, particals, shadows, ect. Nice blurs and lense flares.
You can use the transform type-in at the bottom of the viewport (either absolute or offset mode), if you're in uniform scale mode, simply pull on the first slider.
I believe if you take a 0,0,1 scalar and put it into a vector transform, tangent to view, it will do that. From my basic test the blue is negative though.
Narrow perspective FOV doesn't actually work in newer maya versions because of modeling toolkit. It's transform gizmo gets blown up to the whole sreen.