Use the spec map into your normal map alpha channel. The phongexponent is the gloss map.Play with phongboost value(like a multiplier for spec map) and phong fresnelranges.Also the env reflection will also use the normal map alpha channel with "$normalmapalphaenvmask" "1" but suggest using "envmaptint" to tone it down like…
Updates updates... progress on this has been terribly slow but i'm getting there. Problem (or not) has been me learning a whole lot of stuff about CE3 everyday and wanting to implement it... and you might not even see it as they're really minor stuff as reflections from env probes and such. Anyway as usual here's the…
been watching this thread silently and too much awesomeness in your thread! as an env. artist i cant judge your skills(which is pretty awesome) but i can say your characters have a character Nizza :) ! these characters have really unique looking and makes me want to see them in motion.
Thank you both. Well i decided to keep going but i did some low poly parts of it and because of its massive scale Im going to have to treat this like an env piece. im not sure why it puts the white bar above everything, sorry about that in advance. low+normals
with env based stuff, you get issues like this all the time esp with large but fairly simple component shapes, i try to put some little bits or extra objects in the gaps but you hav o be carfull doing this because if that small object gets used elsewhere it will load the entire texture
awesome works dude! Really dig the weapons very realstic and superb modelling. I would love to see the weapons normalmapped and baked down for ingame use. The mac-10 could be made quiete fast Lovely work, the environment rock too. I kinda start loving env art really..
2 probs for me, 1- floor in top down shot is crap, plain and dosmt fit, 2- hrizontal line in cordor(with trees) dosnt work, would do if it was broken down or something. also env is nice techniquly but doesnt have creative catch. something to draw the mind into the space, and give it reason.
By "military wear and tear" assume means throughout its service life? Because at the moment as someone that had trained for years with similar grade ordnance + manufactured using the same materials which from my experience, can't recall seeing anything close to the level of damage applied, especially to those metal…
Indeed this is superb mouth watering stuff. Nice sculpt. One question. I like what you did here. Why not turn this into a tiling texture and fill in the extra UV viod with a tiling texture that could do the same thing your doing now? Say hi to Alex (Env artist colleague of yours) for me. ;)
looks good! the only thing i can see and that really bugs me is the lack of sense of speed, you look at your spedo and it says your going 99 and it doesnt feel like that .... the env isnt whipping by like it should at those speeds. how fast would these carts go? what is the engine output on them?