Spiderdude - Thanks alot Man :D I found which corset im going to go with its posted below. RitualSynergy - Thanks alot man :D Muzz - Thanks for the paintover greatly appreciated, but that pic was old and ive changed th body a bit since then, the pic below is the current body, does her head still look too small? here body…
I'd say don't trying make it all one contiguous mesh - can make more work for yourself trying to line up or terminate loops - and especially with sub-d, try keep everything in quads if you can to keep smoothing even and the mesh clean. Check out the FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d…
I cobbled together some bits and bobs into a stand alone win32 tool it works on a wavefront obj file (the DrOS of file formats but pretty ubiquitous), it will handle quads, though not polys, (in the export) but will still render them as tri's. It expects the UV's to be in a 0-1 range. You can drop drag the obj file onto…
"Scarecrow" Wait, you don't have an AI doing all the work for you? :P On the gaming-side, I completed a second run of Hades - I got to stop playing this sometime :D
Hey, saw this on WAYWO thread! Nice to see there is someone who made an old Monthly Noob Challenge. I just finish it in last month too :D As the guy said: there is no focal point in there. As for the water: this is the pond, not the ocean :D Keep the water easy/slow/idk any other word for this (english it's not my primary…
well i am at a loss so yeah anything is better then nothing. :D Its shame of wasting purdy models on nothing :D And really thanks for the info and input Obscura, i'm gonna dig in deep with this. I have been reading up on blueprints but, there's so many nodes and that's the biggest issue for me, i don't know what my options…
thanks guys! so first i brought back to full face mask :D -Added armor damage -added the new weapon ( the chain is maybe a little bit to big but ill fix it in the lowpoly) -detailed the pants and i decided also to the hobo rope hahahaha! :D Uploaded with ImageShack.us tell me what you guys think, im still able to change a…
hmm, sp basically if you come up with a game light design that depends heavy on sharp stencil cold shadows, UDK is a no no. I wonder if cryengine 3 has similar issues. Thanks all you folks, i did light complexity test and it was red (i guess it was bad :D ) . So i removed all but 2 lights and it was fine again all green.…
Hey Malcolm. Yes you can do this with environment variables! Go to C:/Users/ YOUR USER /Documents/maya/ VERSION / Edit the Maya.env file there. If there is none, create a new text file that you name Maya.env Inside this file we will setup paths like this: MAYA_SCRIPT_PATH = %MAYA_APP_DIR%\2017\prefs\ MAYA_MODULE_PATH =…
So, here is the results from the live streamed session =D Today I figured out how leave some points of the mesh opened and still having the curvature that i wanted, one thing that I would like to know is, its considered right? THe guys will noticed where are the places that i used it in the wireframe view, THank you Guys…