Hi all, I have a question about using Textures heatmaps exported from World Creator 2 in Unreal Engine 2. I've created landscape material and set heatmaps as below. LanscapeCoords Mapping scale is set to export resolution 4033,0. In the Landscape Mode "Paint" section I've No weight-Blend layer 0 as a base and on top of it…
Hey PolyCount, just picked up substance designer recently and was following this tutorial by James Sky on YouTube: [ame] https://www.youtube.com/watch?v=2mcQmYQOqbk[/ame] At 6:49 you can see the tile generator i'm having issues with, i've gone over the video and our graph looks the same, I have the exact same result as him…
Hello everyone. I've watched this video on some basic substance tricks. However I've noticed the presenter was using hotkeys which would be extremely useful. It would make all of our work exponentially faster to have these. I know there are no custom hotkeys because steam user wesm stated that the option did not exist. Yet…
Original artwork is basically combination of three patterns. At the base the weave pattern, which you can actually see if you zoom in to top left corner of the original artwork where the breakdown shot is. Second pattern is dot pattern which is basically five on dice. You can make it with tile generator where tiling is…
Made some decent progress on materials and lighting. - Got the lighting to look decent after a lot of trial and errors. - Added material blend on walls and simple material on floor and ceiling. Quixel bridge made it really easy to create material blends. - Wall and floor looks like they are intersecting. Maybe I will need…
Hey there, it's day 48 of my 180 Day Topology Improvement Journey! Today, I continued working on my mouse model and made some much-needed improvements. I also reached out to the community on various social media platforms to get their input on how to tackle a particular challenge. It's always great to hear different…
I think I have the painting on the alpha channel working by using two modifiers instead of one. But now I'd like to view my 3d mesh with 5 different textures using all 4 channels (RGBA), but I guess this isn't technically possible in 3ds max because I'm using two channels (RGB and A) at the same time ? Even just using the…
Hello Leo! First, thanks for your reply. Yes, you are totally right, I agree with you about the scale and the missing little details. What I have done is just the big and really visible broken stuff. Then, I am creating some tileable textures, I'll blend the normal map I already have with the new normal map of the textures…
Thanks for the comments : ) divi: not all that different from a modular environment perspective really : ) @razorb: is that because you are already so smart, you feel superior when watching my stuff? : ((( Made a proper shader for my mosaics, with some blending etc. Not quite happy with the blending yet, but I have to…