You can bake textures from a high poly model to a lower one pretty easily. http://www.creativebloq.com/quickly-transfer-textures-new-uv-layout-maya-7134086
I'd agree with that, I could see a PC gamer dropping $350 on VR more quickly than a console gamer. But people were spending $150+ on those Rockband sets.
I quickly got it back to the way I had it (or pretty close) but I'm having issues trying to make the seems clean and straight and all look the same, any suggestions?
This sounds like your re using an outdated file from the requirements page. Valve does not keep up with updating these quickly. you will need to decompile the model you need.
Wooo, Lamont lives! Hope things work out as good and quickly as possible Yeah but to their credit, the American ones are louder due to number, and media gives them a bigger soapbox.
It's also good to set a morph target before you apply the alpha, so you can quickly add variation and wear to sections of the applied alpha just with the morph brush.
If you make a for profit game based on Star Wars and don't have the rights the company will be sued. Back away from it as quickly as you can as they don't sound very professional!
In my opinion Zbrush was not that Hard to learn. You just have to accept that it is different than maya/max/mudbox/etc. spend a week learning it and you will get the hang of it quickly.
That's a lot of it for me as well. It's hard to stay on top of everything that's going on in 3D art these days and unless you put in personal time on it, you're going to get behind very quickly.
If a game GRABS me, I'll play it but I won't fire up any random thing because I'll quickly get distracted with thoughts of making new meshes or something...