Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
This is a really good point to make, a lot of what you are going to do for a prop is dependent upon what your target output is. If all you want to do is make a render out of marmoset then thats fine. But if your target is a game engine if it doesn't look right in your target then you've lost the plot so to speak. PBR is a…
Hi! To Noren's point, best share a bit more context. Reference images used help others to understand what the target is and what specific marks you're aiming to recreate. Do you intend this to be a game/ real-time asset? Shots of wireframe and UVs layout will allow for feedback of those aspects. How many texture sets are…
So, I made a new scene to try this out again by creating a very similarly constructed cube (using add and not the default, though I'm pretty sure none of my objects in my other master file were built with the default cube as my startup file doesn't have a cube. it has an ico sphere) and well.... it just works now? I…
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
Concept #6: And finally for my most recent concept. I went for an idea of a "Moon Lance" falling from the sky and piercing it's target on impact. the build up would show a ray of moonlight falling on it's target, gradually the light will grow smaller until the "Moon Lance" falls on it's target. It would have an area of…
Aha ! My specialist subject..... Retargetting can be done in realtime but its difficult and expensive as involves a lot more than just rotating stuff. Basically you need ik and you need target positions for any node that's important eg. feet. its not too bad if skeletons share the same hierarchy but is a minefield if…
what matters in this case however is packing at non square target layouts- so the packer algorithm has to understand what target proportions it should aim at + not scale down any elements- just movement - retargeting or scaling proportional is done later with upscaling the texture resolution as well. For now just a packer…
I tried it twice yesterday. First time wasn't that bad. I got a few kills as alien. On next match I tried pred and figured out how to use the pulserifle - ownage. 'Cept I killed myself along with my target a few times. :p After an our or two I tried again, and even though we had a nice species distribution some alien…
Hi Slipsius, They have since fixed that bug, and in order to export the animations of of your target rigg. Import target character and just "Export Animation.... "(under take menu) It will then export the transferred animation off of the armature, onto the target character and into bones with the same skeletal structure as…