Hey everyone! I would love to know your honest opinion on our studio showreel (All done in Blender) https://www.youtube.com/watch?v=nImuBKWlWno Many thanks! Sam
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
What you're trying to do is called "NPR" (Non-Photorealistic Rendering), there's a dedicated website with some info on the subject: https://blendernpr.org/category/tutorial/ The method @Jekyll told you is a cool way to get information that's not usually available in nodes, into nodes. You bind a Converter->Combine XYZ or…
Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
So, I've done some rigging in Maya and I remember having the ability to zero the position of a bone (or delete it's history, can't remember exactly). So you could move it and then "click" and reset it to it's original position. I am wondering if there is a similar function when using bones to rig things in 3DsMax? ALSO…
Hello polycounters! I have a problem with my Character (mechanical robot) rig in Blender 2.77. It will be animated and imported into UnrealEngine 4 as a NPC. My plan for this model is the following: simple bone hirarchy to move all the joints, as well as various cables connecting various leg and arm bones with each other.…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Hey folks! I am wrapping this projec. It is almost done. Right now is the hard part, my mind runs with ideas and enthusiasm for the next one. But Azimuth Cold is still needs some love and passion to properly finish it. So no new projects until this one is done! https://www.youtube.com/watch?v=M-ZS2MsDIzU