With edge padding., dependent upon use case I'll aim for the most minimal space possible between each shell border that won't generate errors especially for complex hard surface UV layouts albeit UDIMs as well. Which initially I've in mind for a specific prop or part/s thereof to be viewed at close distances e.g. FPV…
Additionally, curious if you've also browsed Unity's asset store or possibly community sourced packages? in order to kinda make things a bit 'easier' on yourself. Anyhow after a quick search pulled up these which could be useful for your isometric project: 3D Roadways - Asset store How To Build Roads Procedurally In Unity…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
Name: Jake Zetter Location: Montreal (open to relocation) I've been a concept artist since 2020 and am open to new roles. I worked at gearbox for 5 years on Tina's Wonderlands and Borderlands 4 My Portfolio: https://www.artstation.com/jakezetter Email: jakezetterfilm@gmail.com
Project RBU > ReBot Unit (working title) Returning to a personal game prototype I'm developing and decided to give it a proper visual guide piece. Critique welcome and highly appreciated!